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Tadpo

3 Game Reviews

3 w/ Responses

It took a minute for me to realize that you had to roll under the target number as I'm more used to TTRPGs where you're trying to roll over a number. That's a very minor issue though and if there are any plans for a quick snappy intro or even a "How to Play" button with a slideshow of tips, it's a moot point.

I absolutely love the way the game is balanced around the critical target numbers for each weapon, how some are odd numbers which also makes obsidian dice less OP for some builds, and how chips/coins/bones are also incredibly well balanced with all of these tokens being temporary be it only lasting that encounter or being used up in the shop for more dice.

Excited to see what's to come and grateful I had the opportunity to play this.

MadNukin responds:

I really am rethinking the tutorial part of the game.
I think a "How to Play" button would be beneficial.
I'm glad you enjoyed the possible builds and the randomized balance of the game, it's only going to get better, hopefully.
Thanks for playing :)

Very fun game, it did feel a lil chunky framerate wise, but that could easily be me playing it on a browser, hopefully will be better when downloaded. Besides that though, I love the style and premise. (Downloaded game runs way smoother as expected)

Edit after finishing the game:
-As mentioned in other reviews, the first boss seems to be the hardest due to lacking upgrades. When facing them in the boss rush they were a pushover either due to the upgrades and them probably having less health for that segment, would suggest perhaps a happy medium between those extremes or perhaps keeping their health smoll as without upgrades it'd last longer.
-I like the tells and pattern of the imp, while it took some tries, it felt rewarding to get it down. The checkpoint placement was perfect for this.
-Bat boss was a bit easy, but I don't think that's bad, I think it was perhaps more so a fact that they were easy compared to the first boss. I don't think swapping them would be a good idea as I like the increase in complexity the second boss provided.
-General gripe I had was the cutscenes got a bit annoying when doing repeated boss encounters. The first boss's scene was the most grating due to the many attempts needed and the length of the scene. I do enjoy the cutscenes quite a lot, so a special skip button that maybe appears on screen or perhaps holding the interact button for two seconds to fast forward the scene at a faster rate would be nice.
-Parrying bosses feels really cool, only thing I'd maybe change is giving a slight amount of invincibility, since besides the imp, I don't know if there's a way to really rapidly chain parry any of them without a lot of skill. But even with that want, still a very cool mechanic as is.

Stopsignal responds:

Thank you so much, Tadpo!!! It can be! I tried to optimize it as much as i could, but HTML5 games will always be complicated to work with, hahahaha
Hope it goes better downloaded! (it should!) :)

I had a good amount of fun, I'd say the control stick aiming felt a little rigid and the sounds overall were quite loud.

Beyond that, I had a great time and it's a very great base for something amazing.

PatrickZochAlves responds:

Thanks for the comment!

This is actually a game jam game that will probably become something bigger as you've guessed! Hope you'll enjoy in the future!

Joined on 3/26/09

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